Zendikar Booster Draft Cards

quest for pure flameI took part in a Zendikar booster draft last week and want to give readers the heads up on 2 cards that provided a winning condition for me. They actually work very well together. The first card is Quest for Pure Flame. This is a red, one drop enchantment with text that reads -

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.

You have to keep on top of this because it could be easy to miss adding a quest counter when you do damage.

rite of replicationThe second card is Rite of Replication. This card is a 4 drop, 2 islands and 2 colorless with text that reads -

Put a token onto the battlefield that’s a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

If you can play these two cards in sort of a combo like I did it just might get you a game win. I had the Quest in play and did damage 4 times over the next few turns and then a few turns later I had enough lands to tap and play the Rite in addition to paying for its kicker cost. This allowed me to put 5 copies of my opponents 2/2 flyer into the game as tokens. He didn’t have a play on his next turn. On my next turn I announced I was removing the 4 quest counters from Quest and then attacked with my 5, 2/2 flyers. He could only block 1 letting 4 of them do damage. This would normally inflict 8 damage but because of the Quest’s ability that says double the damage from any source this turn it did 16 damage. He had been sitting on 15 life so it took him to 0 and me to the win. I’m curious to know anyone else that has had luck with any of the new Zendikar cards in a draft or otherwise.

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guildgamer posted at 2009-11-14 Category: limited draft